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Marvel Rivals Version 20260320 Balance Post Marvel Rivals - PvP shooter based on superhero team

Marvel Rivals Version 20260320 Balance Post Marvel Rivals - PvP shooter based on superhero team

Marvel Rivals is a Super Hero team-based PVP shooter in the Marvel Universe developed by Marvel Games & NetEase Games, already launched worldwide with All Heroes Free to Unlock.Play for free Now to ignite the battle! The multiverse is changing,...

Marvel Rivals Version 20260320 Balance Post Marvel Rivals - PvP shooter based on superhero team

Marvel Rivals is a Super Hero team-based PVP shooter in the Marvel Universe developed by Marvel Games & NetEase Games, already launched worldwide with All Heroes Free to Unlock.Play for free Now to ignite the battle!

The multiverse is changing, rivals!In this update, Ultimate Abilities have been slowed down for everyone, so expect more calculated collisions and less ult spam moments.Vanguardists, duelists, and strategists get their own settings to keep the battlefield exciting but fair.Plus, some iconic team-ups evolve or are retired, paving the way for new combos and space mayhem.Let's get into the details!

Ultimate Skills loading speeds have been reduced across the board.Our goal is to make the main battle interesting and dynamic while you master rapid-fire ultimates.This will also reduce the base strength of three strategist combinations without sacrificing the core combat experience.

(Based on in-game data, about 80% of Ultimate Ability's power comes from damage or healing conversions. That means reduced charge rates for vanguards, duelists, and strategists are pretty much the same, with about a 20% drop across the board. This keeps the playing field balanced and ensures your big moves are earned!)

- Vanguards and Duelists:

Reduced energy conversion damage from 90% to 70%.

Reduced passive super energy regeneration from 12/s to 11/s.

Reduced damage/heal conversion to energy from 90% to 75%.

Reduced the ultimate ability of passive energy regeneration from 12 / s to 8 / s.

Time to design your Ultimate, not just spam!

Pressure sent from the sky, accuracy of the ground.Angela is angrier on the ground, but less dangerous in flight.The damage and control of his Ultimate abilities are slightly affected.

- Reduced Seraphic Sour charge conversion to spear ichors from 45% to 35%.Increased bonus damage on full charge from 15 to 20.

- Increases Armored Stance damage charge change from 25% to 35%.

- Increased the cooldown of Assassin's Coin from 3 to 6 seconds. Reduced the maximum charge time from 10 seconds to 8 seconds.

- After Holy Judgment lands, the soul's Ichor bonus health is increased from 40 to 50, and the number of allies is increased from 20 to 25.

- Increased Heaven's Retribution (Ultimate Ability) spear strike from 10 to 40.Spear health reduced from 800 to 650.

Now the run to your left is pretty smooth.Cap's shield work is also smooth in sprints, but his ultimate provides less energy.

- When Leading Dash is set to toggle, Captain America's last four Sentinel Strike shield launches will not be interrupted by Leading Dash.

- Reduced Allies' Freedom Cost (Final Ability) energy cost effect from 30% to 20%.

Mercy breathes.Ultimate's save and sequence is slightly advanced to accommodate the new dynamic.

- Reduce Deadpools in your area - Reduce Vanguard (updated) damage from 40% to 30%.

- Increased Ultimate ability cooldown from 45 seconds to 60 seconds.

The shield bends...a little.Magician Supreme's defenses were summoned for a moment.

- Reduced the shield cost of Seraphim's shield from 800 to 700.

A more difficult choice of diamond, a deathly reward.The White Queen's diamond shape is a little less, but Emma's Ultimate shines brighter!

- Diamond Form damage reduced from 25% to 20%.

- Adjusted Psionic Temptation (Ultimate Ability) damage falloff at 30m from 50% to 70%.20% damage reduction during ability.

Holy cooling.The big green disruptor is even better at charging his ultimate.Slash in style!

-Indestructible Guard's absorption increased the charge rate of the ultimate ability from 100% to 130%.

- Gamma Burst gains two charges, each with a 6s cooldown.Reduced single hit damage from 75 to 65. Reduced Gamma Burst cooldown after each use from 6s to 2s.

Master of Magnetism, Master of Lane.Magneto was a bit angelic with the lane pressure and died due to the Ultimate!

- Increased the metal shield cooldown from 12 seconds to 15 seconds.Reduced the steel shield cooldown from 12 seconds to 10 seconds.

- Increase Meteor M (Ultimate Ability) missile speed from 30 m/s to 45 m/s.

Wakanda forever, and sooner.T'Challa's versatility is off the charts.No fix for jumping after breaking from a wall.

- Remove healing from the second jump of the subtle stage.

Daywalker.Blade's melee is boosted and his ranged attacks are slightly faster!

- Increased the projectile speed of the Hunters Shotgun from 150 m/s to 180 m/s.

- The attack range of the Ancestral Sword has been increased from 4.5m to 5m.

- New Bloodline Awakening Effect: Excessive lifesteal now grants bonus health (max 75; Conversion Rate 50%)Increased lifesteal rate from 65% to 70%.

- The new effect of the Thousand-Fold Slash (Ultimate Ability): The lifesteal effect works without changing the awakening blood and also changes the bonus health, increasing the enemy's healing reduction from 20% to 40%.

The devil is in the details.And nerfs.DD damage and survivability have changed slightly.

- Reduced Devil's Chain final damage from 35 to 25.

- Devil's Chain bonus max health reduced from 125 to 100

- Sound tracking damage reduction reduced from 20% to 10%.

Duel Pool: Harder to KO, slower at the top.Survivability is slightly higher, and ultimate frequency has been slightly adjusted to match the new ultimate performance.

- Base health increased from 250 to 275.

- Increase the cooldown of Ultimate Skills from 45 seconds to 60 seconds.

Monster hunter, watch your life.Elsa pays a higher price when defeated and her survivability decreases slightly.

- Reduce instinct lost from 1 to 2 stacks after defeat.

- Reduced Ruthless Pursuit and Helix Advance Bonus Health from 40 to 30.

The strongest shooter on earth hits his survivability with ease.Watch the distance, Clint!

- Health Factor Reduced from 275 to 250.

Flame on, trash off.More run time, more burn.Johnny's ammo recovery is hotter than ever!(More changes in Season 7.5.)

- Instantly restore all Fire Cluster ammo energy after not using Blaze Cluster for 1 second.

System online, overclock stabilized.Tony's stamina and sense of ability gets a boost.

- Armor Overdrive New Effect: Each KO extends its duration by 2s while Armor Overdrive is active.

- Reduced Armor Overdrive from 1.8s to 1.3s.

Sharper feel, more accurate hitting.Ilyana's striking ability is slightly reduced, but she uses it more smoothly.

- Increase Umbral Incursion hitbox radius from 0.45m to 1m in normal and Darkchild forms.

-Reduced normal form Magik Slash max charged damage rate from 2 to 1.8 (max damage 90 → 81).

- Reduced Darkchild (Ultimate Ability) cast time from 1s to 0.8s.

Butterfly Power!Pislock's combat ability has been slightly increased.

- Increased Psionic Crossbow cooldown for other abilities on hit from 0.25s to 0.3s.

- Increases Wing Shuriken's cast damage and returns from 8 to 9.

Chaos up close, mid-range handling.Close and mid range damage is more balanced.Her Chaos Control (left click) will deal more damage to nearby enemies, while allowing her Chthonic Burst (right click) to be used more often to hit mid-range enemies.

- Chaos Control now has damage reduction that starts at 10m and drops to 90% at max range.Increases base damage from 80/s to 85/s (76.5/s at 20m).

- Increased Chthonian Burst charge by Chaos Control from 0.1 to 0.15.

Less splash, more mash.Bucky's ranged damage is reduced.

- Reduced Roterstern Spell Field Damage on hit from 65 to 55.

Strat-Pool's Ultimate frequency has been slightly strained to match the new peak performance.

- Increased ultimate skill cooldown from 45 to 60.

Team lovers, deal again.Remy's success in the team has weakened, but the team's losses have increased slightly!

- Ragin' Royal Flush (Ultimate Ability) Reduce the ultimate ability to charge allies' acceleration from 30% to 20%.Reduce the movement boost from 50% to 40%.Extra explosive damage for one target, increased damage ratio from 20% to 25%.

There is little healing in combat, it is better to stay out of it.Sue's in-combat healing is nerfed, but her out-of-combat healing is getting a boost!

- Guardian Shield healing reduced from 25/s to 15/s.

- Increase healing over time during Covert Advance from 20/s to 30/s.

Idol Power, Now Snowballing.Luna's fighting skills are cooler than ever!

- New Idol Aura effect: Reduce the cooldown of Ice Arts by 2 seconds every time a hero with Idol Aura (self or ally) is KOed.

Double Dance (Adam Warlock - Luna Snow)

A space symphony that stops.The duo performed her last song.

- Adam Warlock will lose 15% healing boost from Team-Up Anchor.

Jeff-nado (Ribut - Jeff the Land Shark)

Jeff-Nado has dissolved.

- Jeff is still causing whirlwinds of... chaos elsewhere.

Blessing of Kumiho (White Fox - Luna Snow)

Spy meets idol energy.Fast, precise, unstoppable.

- As Anchor Team-Up, White Fox gets a 10% increase in healing effects.

- Luna Snow unlocks Ghost Fox's new abilities when she meets White Fox.

Storm of Space (Storm - Adam Warlock)

Wind, lightning and spirit.A pair of stars suitable for the universe.

- Adam Warlock gains the Celestial Harmony ability by teaming up with Storm.

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