Kamiya apologizes to Microsoft and players for canceling Scalpound
In 2017, Platinum Games and Microsoft announced the cancellation of Scalebound, a third-person role-playing game that at the time had been in development for several years, we even saw some Play During 2015 Gamescom.
However, the project did not develop as planned and had to be scrapped, although IP still belongs to Xbox today, and no project is known about it. Hideki Kamiya, Platinum Games Director and Founder, talks about everything that happened in shots; In one of his videos he apologized to Microsoft and all the gamers who were waiting for its release.
Scalebound canceled due to lack of experience
In a series of videos about Hideki Kamiya’s life and experience within Platinum Games, he talks about the development of Scalebound and why it was cancelled. The main reason was a lack of experience, they were overwhelmed by the project and the trust Microsoft placed in them. That’s why its director and founder apologize to Americans and players.
We didn’t have enough experience and couldn’t get past that wall, which led to what eventually happened. I’m sorry for Microsoft who put their trust in us as a business partner.
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