A LINK towards making a difference
By: G.L. John Clavel Haro
SILAK Publication, College of Education
West Visayas State University
IT ALL started as an interest group founded in 2004 by seven computer gamers who only aimed to updating themselves with the latest trends in information technology. And soon, the group grew into a functional organization – and in 2010, it was acknowledged as one of the Ten Accomplished Youth Organizations (TAYO) in the country.
Link.exe is a student organization in West Visayas State University under the Institute of Information and Communications Technology membered in by information technology students.
“It was named ‘link’ because of the interconnected ideas that the founders of the organization had,” says ReuelEnerio, 19, former president of Link.exe, as he narrates how the organization started.
The organization was first an interest group only – no established programs and activities. It was only in 2007 that Link.exe flourished. The organization started to establish its goals which are to: enrich, uphold, generate and serve.
The organization enriches the capabilities of its members through organizing trainings and seminars, for its members. It also upholds its commitment to support the programs of the university and of the University Student Council (USC).
Link.exe is a self-sustaining organization. It generates income through the skills of its members. They are doing programming, videography, photography, and graphic layouts tasks in order to gain funds to support and sustain the activities and extension programs of the organization.
At present, Link.exe earns at least Php. 5,000.00 per month out of their income generating projects.
Most of the income that the organization generates goes to its extension programs – advocating computer literacy. They are teaching not only students but also teachers on how to use computers and computer programs.
Their project Bringing Youth Technology Empowerment (BYTE) was their project entry that won in TAYO. They go into schools to teach computer literacy among youths, also out-of-school youths. They also have an extension project for teachers entitled Teacher Tuturuan Kita 101 (TTK 101) wherein they teach school teachers on how to use programs which may help them in their work like using worksheets in solving grades.
“The greatest challenge that Link.exe has is on how it would be able to maintain its extension programs. It’s not easy to go to far-flung places and teach things about computers. It really takes a dose of passion and dedication,” says Reuel.
Before, Link’s vision was to be one of the outstanding student organizations in the Philippines by 2015. But as early as 2010, they have already reached their vision when they were acknowledged as one of the TAYO. So they changed their vision to “to be the forefront educators in information communication technology in Panay area”.
“We become motivated every time we see our students eager to learn using computers,” says Reuel as he tells his experiences in their extension programs.
At present, Link.exe has 63 members all in all, 45 members and 18 officers.
“Our greatest achievement is not TAYO. Our fulfillment comes every time the schools, wherein we hold our extension programs, express their gratitude of our effort in teaching computer literacy,” says Reuel with breaming passion in continuing Link’s legacy in computer literacy.
Giving DoTA a run for its money
By: Karen Bernadette Vergara
IMAGINE bringing Defense of the Ancients (DoTA) to a whole new level. Now imagine that you can have several new champions for yourself as well as teaming up with your friends, not via LAN, but over the internet. Last May 19, Amigo Terrace Mall was raided with people from all walks of life. Cosplayers littered the halls, regular customers wondering what in the world was going on, photographers having the time of their lives capturing every single moment and, of course, gamers from all over Iloilo battling it out for that top spot. Of course, such event wouldn’t be possible without a great sponsor and that is none other than Decipher Internet Café and Copy Center.
A Brief Overview of League of Legends
Before plunging into the depths of the details, what is this League of Legends? League of Legends, or LoL as affectionately called by the players, is an action RTS (Real Time Strategy) online game that is almost similar in both game play and style as to DoTA or Defense of the Ancients. However, the main twist is that instead of those usual heroes you control in DoTA, brand new characters deemed as Champions are brought over into play. One can either buy these Champions via Riot Points (Garena Shells); earn them by winning matches or just plainly selecting which Champion is up for Free-to-Play.
Players are formed into teams of two whether if its 3v3 or 5v5 in which one can invite their friends into a party or be randomly selected into a party. The objective of the game is to destroy the enemy’s Nexus in which they have to defeat the opponent’s minions, force their way past turrents and inhibitors and slay other Champions.
Decipher’s VIP League
Decipher held its very own VIP League, a competition to see who will be Decipher’s official representatives for future tournaments. Kenneth Escuadra, the tournament marshal gave the following information about the LoL Tournament.
Teams are to be consisted of 5 players each with 1 to 2 substitutes. The map required o be played in is 5v5 Summoner’s Rift and the game mode should be in custom draft mode in which it allows both sides to ban 3 Champions. If a player is disconnected in-game, the game will automatically restart from the start and they are allowed to re-create the game with the same champion picks. However, if the game has already exceeded 10 minutes, the game will have to continue, forcing them to reconnect. The Tournament was open to all VIP members of Decipher Internet Café and Copy Center and there were only 8 slots open. The tournament elimination ran from April 28 to May 5 and 12 at Decipher’s CPU Annex 2. The eight participating teams were as follows: DZYRF Team, MHS, TCT, 5 Horsemen, T5BNF, DZYFR, Decipher Dream Team, LPG and D Unknown
Ai-Expo held the summit of the Championship as four remaining teams battled it out for the crown. The tournament lasted the whole day due to some internet connection and was done simultaneously with the other events, such as the Solo Cosplay and LoL Cosplay.
Team Standings came out as thus; Team MHS received 4th place, Teams TCT ad DECIPHER DREAM TEAM garnered both the 3rd and 2nd places respectively and T5BNF won the 1st place spot. Along with the glory and honour and the privilege to be Decipher’s official representatives for any upcoming tournaments, the champions received Php 20,000 as well as trip to Boracay.